Minesweeper
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Legendary · Main mutator · Unlock level 27

Minesweeper

After your 6th move, up to five empty squares become mines. A piece dies when it lands on a mine. The mine is used up and causes no splash damage.

Difficulty: hardAppears in: 2 levelsAfter player moves

Rule variants

Base and Extra, kept distinct.

A campaign Extra variant changes the main mutator rule. It is separate from an additional side mutator.

Base variant

Main mutator

After your 6th move, up to five empty squares become mines. A piece dies when it lands on a mine. The mine is used up and causes no splash damage.

Detailed rule

After your 6th move, up to five empty squares become mines. A piece dies when it lands on a mine. The mine is used up and causes no splash damage.

Extra variant

Changed main rule

After your 6th move, up to six empty squares become mines. A piece dies when it lands on a mine. The mine is used up and causes no splash damage.

Detailed rule

After your 6th move, up to six empty squares become mines. A piece dies when it lands on a mine. The mine is used up and causes no splash damage.

Conquest

Affected side: Both sides

After your 6th move, up to six empty squares become mines. A piece dies when it lands on a mine. The mine is used up and causes no splash damage.

Domination

Affected side: Both sides

After your 6th move, up to six empty squares become mines. A piece dies when it lands on a mine. The mine is used up and causes no splash damage.

Strategy notes

Turn the constraint into a lever.

Plan around it

  • The mines appear after your 6th move.
  • Keep the king and major pieces away from likely landing squares.

Keep in mind

  • The enemy's information does not change which moves are legal.
  • A king may land on a mine, and if it dies the match ends immediately.