Sacred Square
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Main mutator · Unlock level 7

Sacred Square

After your 6th move, two empty squares become sacred. The affected side can pass through them but cannot land on or capture on them. The other side uses them normally.

Difficulty: hardAppears in: 2 levelsAfter player moves

Rule variants

Base and Extra, kept distinct.

A campaign Extra variant changes the main mutator rule. It is separate from an additional side mutator.

Base variant

Main mutator

After your 6th move, two empty squares become sacred. The affected side can pass through them but cannot land on or capture on them. The other side uses them normally.

Detailed rule

After your 6th move, two empty squares become sacred. The affected side can pass through them but cannot land on or capture on them. The other side uses them normally.

Extra variant

Changed main rule

After your 6th move, three empty squares become sacred. The affected side can pass through them but cannot land on or capture on them. The other side uses them normally.

Detailed rule

After your 6th move, three empty squares become sacred. The affected side can pass through them but cannot land on or capture on them. The other side uses them normally.

Conquest

Affected side: Your side

After your 6th move, three empty squares become sacred. The affected side can pass through them but cannot land on or capture on them. The other side uses them normally.

Domination

Affected side: Enemy side

After your 6th move, three empty squares become sacred. The affected side can pass through them but cannot land on or capture on them. The other side uses them normally.

Strategy notes

Turn the constraint into a lever.

Plan around it

  • Use sacred squares as blocked landing zones, not solid walls.
  • Force enemy pieces away from protected squares before attacking them.

Keep in mind

  • Rooks, bishops, and queens may pass through empty sacred squares.
  • You cannot capture an enemy piece while it stands on a sacred square.