Spawning Enemy Gates
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Main mutator · Unlock level 55

Spawning Enemy Gates

After your 6th move, two empty squares become enemy gates. The affected side cannot land on, capture on, or pass through them. The other side uses them normally.

Difficulty: mediumAppears in: 2 levelsAfter player moves

Rule variants

Base and Extra, kept distinct.

A campaign Extra variant changes the main mutator rule. It is separate from an additional side mutator.

Base variant

Main mutator

After your 6th move, two empty squares become enemy gates. The affected side cannot land on, capture on, or pass through them. The other side uses them normally.

Detailed rule

After your 6th move, two empty squares become enemy gates. The affected side cannot land on, capture on, or pass through them. The other side uses them normally.

Extra variant

Changed main rule

After your 6th move, three empty squares become enemy gates. The affected side cannot land on, capture on, or pass through them. The other side uses them normally.

Detailed rule

After your 6th move, three empty squares become enemy gates. The affected side cannot land on, capture on, or pass through them. The other side uses them normally.

Conquest

Affected side: Your side

After your 6th move, three empty squares become enemy gates. The affected side cannot land on, capture on, or pass through them. The other side uses them normally.

Domination

Affected side: Enemy side

After your 6th move, three empty squares become enemy gates. The affected side cannot land on, capture on, or pass through them. The other side uses them normally.

Strategy notes

Turn the constraint into a lever.

Plan around it

  • Prepare alternate routes before the gates open.
  • Use knights to bypass blocked files and diagonals.

Keep in mind

  • Rooks, bishops, and queens cannot pass through an enemy gate.
  • Enemy pieces standing on gates cannot be captured by your pieces.