Reinforcement Pawn
← Mutation index

Legendary · Main mutator · Unlock level 25

Reinforcement Pawn

After your 10th move and every 10 moves after that, the affected side receives a pawn in its own half. A safe empty square is preferred; if none is safe, any valid empty square is used. If none exists, no pawn appears. New pawns cannot move two squares on their first move.

Difficulty: hardAppears in: 2 levelsOn a repeating move cadence

Rule variants

Base and Extra, kept distinct.

A campaign Extra variant changes the main mutator rule. It is separate from an additional side mutator.

Base variant

Main mutator

After your 10th move and every 10 moves after that, the affected side receives a pawn in its own half. A safe empty square is preferred; if none is safe, any valid empty square is used. If none exists, no pawn appears. New pawns cannot move two squares on their first move.

Detailed rule

After your 10th move and every 10 moves after that, the affected side receives a pawn in its own half. A safe empty square is preferred; if none is safe, any valid empty square is used. If none exists, no pawn appears. New pawns cannot move two squares on their first move.

Extra variant

Changed main rule

After your 7th move and every 7 moves after that, the affected side receives a pawn in its own half. A safe empty square is preferred; if none is safe, any valid empty square is used. If none exists, no pawn appears. New pawns cannot move two squares on their first move.

Detailed rule

After your 7th move and every 7 moves after that, the affected side receives a pawn in its own half. A safe empty square is preferred; if none is safe, any valid empty square is used. If none exists, no pawn appears. New pawns cannot move two squares on their first move.

Conquest

Affected side: Enemy side

After your 7th move and every 7 moves after that, the enemy receives a pawn in its own half. A safe empty square is preferred; if none is safe, any valid empty square is used. If none exists, no pawn appears. New pawns cannot move two squares on their first move.

Domination

Affected side: Your side

After your 7th move and every 7 moves after that, your side receives a pawn in its own half. A safe empty square is preferred; if none is safe, any valid empty square is used. If none exists, no pawn appears. New pawns cannot move two squares on their first move.

Strategy notes

Turn the constraint into a lever.

Plan around it

  • Use the new pawn to claim space, block files, or force trades.

Keep in mind

  • The pawn is spawned on a safe empty square when possible.
  • If no valid square exists, the trigger occurrence is skipped safely.