Sleepy Commander
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Main mutator · Unlock level 33

Sleepy Commander

After every 8 moves, the side that should reply misses one turn. This happens even if that side is in check, and the mover keeps the initiative.

Difficulty: hardAppears in: 2 levelsOn a repeating move cadence

Rule variants

Base and Extra, kept distinct.

A campaign Extra variant changes the main mutator rule. It is separate from an additional side mutator.

Base variant

Main mutator

After every 8 moves, the side that should reply misses one turn. This happens even if that side is in check, and the mover keeps the initiative.

Detailed rule

After every 8 moves, the side that should reply misses one turn. This happens even if that side is in check, and the mover keeps the initiative.

Extra variant

Changed main rule

After every 6 moves, the side that should reply misses one turn. This happens even if that side is in check, and the mover keeps the initiative.

Detailed rule

After every 6 moves, the side that should reply misses one turn. This happens even if that side is in check, and the mover keeps the initiative.

Conquest

Affected side: Your side

After every 6 moves, the side that should reply misses one turn. This happens even if that side is in check, and the mover keeps the initiative.

Domination

Affected side: Enemy side

After every 6 moves, the side that should reply misses one turn. This happens even if that side is in check, and the mover keeps the initiative.

Strategy notes

Turn the constraint into a lever.

Plan around it

  • Use the extra tempo to improve your worst pieces quickly.
  • Assume the opponent can hand you an extra move at the cadence boundary.

Keep in mind

  • The skipped reply happens on the opponent's turn.
  • The cadence repeats at the interval shown by the active variant.