Suicidal Pawns
← Mutation index

Main mutator · Unlock level 51

Suicidal Pawns

After every 10 moves, one pawn on the affected side disappears. If no safe pawn is available, it waits until one is.

Difficulty: hardAppears in: 2 levelsOn a repeating move cadence

Rule variants

Base and Extra, kept distinct.

A campaign Extra variant changes the main mutator rule. It is separate from an additional side mutator.

Base variant

Main mutator

After every 10 moves, one pawn on the affected side disappears. If no safe pawn is available, it waits until one is.

Detailed rule

After every 10 moves, one pawn on the affected side disappears. If no safe pawn is available, it waits until one is.

Extra variant

Changed main rule

After every 8 moves, one pawn on the affected side disappears. If no safe pawn is available, it waits until one is.

Detailed rule

After every 8 moves, one pawn on the affected side disappears. If no safe pawn is available, it waits until one is.

Conquest

Affected side: Your side

After every 8 moves, one pawn on your side disappears. If no safe pawn is available, it waits until one is.

Domination

Affected side: Enemy side

After every 8 moves, one pawn on the enemy disappears. If no safe pawn is available, it waits until one is.

Strategy notes

Turn the constraint into a lever.

Plan around it

  • Keep pawn chains flexible.
  • Avoid overcommitting pawns that might be the next casualty.

Keep in mind

  • Only pawns can be removed.
  • Pending removals resolve sequentially and never get discarded.